Levels and experience
Characters go from level 1 to level 100. You earn experience (XP) by killing monsters. The climb is long: on purpose, the world is persistent and nothing is ever reset. As a guide, hunting monsters of your level alone at a pace of one monster every 30 seconds, it takes about 40 hours for level 50 and 500 hours for level 100.
Monster colours
A monster's name takes a colour depending on its level compared with yours. The bigger the gap, the more levels it takes to change colour.
| Your level | Grey | Green | Blue | Yellow | Orange | Red | Purple |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | 1 | 2 | 3 | 4 and up |
| 5 | — | 1–2 | 3 | 4–5 | 6 | 7–8 | 9 and up |
| 10 | 4 and down | 5–6 | 7–8 | 9–10 | 11–12 | 13–14 | 15 and up |
| 20 | 11 and down | 12–14 | 15–17 | 18–20 | 21–23 | 24–26 | 27 and up |
| 30 | 18 and down | 19–22 | 23–26 | 27–30 | 31–34 | 35–38 | 39 and up |
| 40 | 25 and down | 26–30 | 31–35 | 36–40 | 41–45 | 46–50 | 51 and up |
| 50 | 32 and down | 33–38 | 39–44 | 45–50 | 51–56 | 57–62 | 63 and up |
| 75 | 49 and down | 50–58 | 59–66 | 67–75 | 76–83 | 84–92 | 93 and up |
| 100 | 67 and down | 68–78 | 79–89 | 90–100 | 101–111 | 112–122 | 123 and up |
- Grey: too weak, gives no XP.
- Green, blue: easy, gives less.
- Yellow: your level, the reference.
- Orange, red, purple: more and more dangerous.
- Each colour step apart makes hits ×1.25 stronger one way (and weaker the other): an orange monster is a real fight.
What a monster gives
- A monster gives the XP of its level ("XP per monster" column below).
- Never more than 125% of what a monster of your level gives. In a group, this cap rises by 25% per member beyond the first, up to 150%: a group gains by taking on stronger monsters (red, purple, elites).
- Group: XP is shared equally between nearby members, with a 12.5% bonus per member present (see Groups).
- If several players hit the same monster without being grouped, each gets a share by the damage they dealt.
- Elite: ×2, Named: ×3 (see Monsters).
- Camp bonus: up to +55% on a monster nobody has hunted for a long time. Each time you kill that same monster, the bonus drops by 5 points, even after it respawns. It goes back to the maximum when the monster has gone 30 min without being killed. Changing hunting spots pays.
- Realm holding the central post: +10% XP from monsters for all its players (see War of the Realms).
- If you are dead when the monster dies, you only get 25% of your share.
- The chat shows the XP earned, with the share from the camp bonus and the realm bonus.
Dying
- The character stays on the ground. You go back to the ferryman you are bound to when you want ("Back to the ferryman" button), or on your own after 5 min. A Monk can resurrect you on the spot meanwhile. Everything is explained in Death and resurrection.
- From level 6, dying to a monster costs part of the current level's XP, paid when going back to the ferryman; resurrected, you only pay 50%. Killed by another player, or in the War of the Realms, you lose nothing.
- Leniency: 1st death: 33%, 2nd: 67%, from the 3rd death: 100% of the full loss. The count starts again at zero when you level up.
- You never lose a level: XP stops at the start of the current level. At the maximum level, no loss.
| Level | 6 | 10 | 20 | 30 | 40 | 60 | 99 |
|---|---|---|---|---|---|---|---|
| Full loss (share of the level's XP) | 4.4% | 4% | 3% | 2% | 1% | 1% | 1% |
Experience table (extract)
The "number of monsters" counts monsters of your level killed alone, without bonuses; the time guide assumes one monster every 30 seconds without a break. In real play, count more. Bonuses, stronger monsters and equipment speed things up.
| Level | Total XP to reach it | XP per monster of this level | Monsters to kill for the next | Cumulative time guide |
|---|---|---|---|---|
| 1 | 0 | 10 | 5 | — |
| 2 | 50 | 20 | 5 | 3 min |
| 3 | 150 | 40 | 6 | 5 min |
| 4 | 390 | 80 | 6 | 8 min |
| 5 | 870 | 160 | 6 | 11 min |
| 6 | 1,830 | 320 | 7 | 14 min |
| 7 | 4,070 | 640 | 7 | 18 min |
| 8 | 8,550 | 1,280 | 7 | 21 min |
| 9 | 17,510 | 2,560 | 8 | 25 min |
| 10 | 37,990 | 5,120 | 12 | 29 min |
| 15 | 881,802 | 28,961 | 17 | 1.1 h |
| 20 | 7,282,744 | 163,821 | 33 | 1.9 h |
| 25 | 59,235,514 | 520,056 | 44 | 3.4 h |
| 30 | 278,861,622 | 1,650,938 | 87 | 5.4 h |
| 35 | 1,664,171,812 | 5,240,962 | 116 | 9.5 h |
| 40 | 6,310,146,173 | 10,481,999 | 230 | 14.9 h |
| 45 | 24,839,074,380 | 20,964,148 | 305 | 25.7 h |
| 50 | 73,954,728,473 | 41,928,598 | 529 | 40 h |
| 55 | 224,777,340,867 | 83,857,798 | 542 | 62.3 h |
| 60 | 533,756,045,119 | 167,716,797 | 722 | 85.1 h |
| 65 | 1,356,346,216,980 | 335,435,997 | 739 | 115.4 h |
| 70 | 3,040,913,969,177 | 670,876,799 | 984 | 146.5 h |
| 75 | 7,526,715,358,982 | 1,341,763,206 | 1,007 | 187.9 h |
| 80 | 16,715,938,836,154 | 2,683,545,627 | 1,341 | 230.2 h |
| 85 | 41,175,541,810,433 | 5,367,129,684 | 1,373 | 286.6 h |
| 90 | 91,273,757,292,407 | 10,734,336,230 | 1,828 | 344.4 h |
| 95 | 224,651,672,388,016 | 21,468,826,180 | 1,872 | 421.3 h |
| 100 | 497,786,742,855,043 | 42,937,959,807 | — | 500 h |