Groups
Playing together: up to 8 players of your realm in one group.
Forming a group
- Invite: target a player of your realm and press "Invite" in their frame, or type
/inviter Namein the chat. - The invited player gets an "Accept / Decline" window. An unanswered invitation expires after one minute.
- Whoever invites first becomes group leader (♛).
Managing the group
| Action | How | Who |
|---|---|---|
| Leave | "Leave group" button or /quitter | everyone |
| Kick a member | "Kick" button or /exclure Name | the leader |
| Hand over | "Leader" button or /chef Name | the leader |
- If the leader leaves, the longest-standing member takes their place. A group with only one member left breaks up.
- Leaving the game makes you leave the group. Going from one map to another doesn't.
The group window
Under your own frame, each member with their class, level, health and resource as a percentage. A dead member is crossed out, a member on another map is greyed out. Click a member to target them (handy for healing). Members on your map also show on the minimap.
Talking
/p message talks to the whole group, wherever its members are.
Experience
All members' damage counts together. The group's experience is shared equally between the members near the monster (same map, 40 tiles at most), with a group bonus for each member present. And each member can earn more per monster than when playing alone: a group should take on stronger foes than itself (red, purple, elite monsters). Rule details: Levels and experience.
Loot
- The item goes to a nearby living member drawn at random.
- The money is shared equally between nearby living members.
- Everyone gets their own bag, that nobody else can pick up: nobody can steal your share.