The classes
Three classes, shared by the three realms. The class is chosen when creating the character and never changes. You can create several characters of the same class.
| Class | Role | HP (lvl 1) | Resource | Armour | Weapons | Off hand | Main attributes | Secondary |
| Warrior | Sturdy melee fighter who takes the hits. | 140 | 100 endurance | cloth, leather, mail, plate | sword, mace | shield | Strength, Constitution | Quickness |
| Archer | Ranged shooter, who can also set traps and turn invisible. | 120 | 100 endurance | cloth, leather | bow | quiver | Dexterity, Quickness | Constitution |
| Monk | Healer, fire mage or master of sleep, depending on specialisation. | 150 | 120 mana | cloth, leather | staff, mace | — | Intelligence, Constitution | Strength |
"Armour" lists every type the class can wear: a Warrior wears cloth as well as plate.
Warrior
Sturdy melee fighter who takes the hits.
- Auto attack: melee, range 1.2 tiles, 8 damage at level 1, one hit every 1.5 s, boosted by Strength. A weapon found replaces these values with its own.
- Resource: 100 endurance points. It comes back at 1 per second in combat and 6 per second out of combat.
- Starting weapon: Rusty Sword (its name may change with the server). The merchant gives you one again for free if you lost it.
- Specialisation: Weapons, Shield, Shouts lines. With each level gained, 2 × that level in points to spend (see Skills and trainer).
Class spells
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Charge | level 1 | Enemy | 15 tiles | instant | 20 endurance | 20 s | rushes to the target at ×2, unslowed, until contact |
Weapons line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Weapon Mastery | rank 1 | passive | — | — | — | — | passive: auto attacks up to +25% at your level's rank |
| Mighty Blow | rank 1 | Enemy | 1.2 tiles | instant | 30 endurance | 6 s | 25 damage |
Shield line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Guard | rank 1 | Self | — | instant | 20 endurance | 15 s | damage taken ×0.5 for 6 s |
| Shield Bash | rank 5 | Enemy | 1.5 tiles | instant | 15 endurance | 25 s | 10 damage, stuns for 2 s (up to 3 s depending on rank) |
| Intercept | rank 10 | Ally | 2.5 tiles | instant | 10 endurance | 10 s | takes 50% of the hits aimed at an ally within 2.5 tiles |
Shouts line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| War Cry | rank 1 | Self | — | instant | 20 endurance | 30 s | the group around hits ×1.15 for 15 s (radius 10) |
| Song of Speed | rank 5 | Self | — | instant | — | 2 s | song: the group around (radius 20) runs faster, ×1.25 at rank 5, ×1.4 at rank 25, ×1.5 at rank 50, ×1.6 at rank 100; cut for 5 s by a hit taken |
| Level | 1 | 10 | 25 | 50 | 75 | 100 |
| HP without equipment | 140 | 266 | 476 | 826 | 1,176 | 1,526 |
Archer
Ranged shooter, who can also set traps and turn invisible.
- Auto attack: ranged, range 7 tiles, 12.5 damage at level 1, one hit every 2 s, boosted by Dexterity. A weapon found replaces these values with its own.
- Resource: 100 endurance points. It comes back at 1 per second in combat and 6 per second out of combat.
- Starting weapon: Worn Bow (its name may change with the server). The merchant gives you one again for free if you lost it.
- Specialisation: Bow, Survival, Shadow lines. With each level gained, 2 × that level in points to spend (see Skills and trainer).
Bow line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Bow Mastery | rank 1 | passive | — | — | — | — | passive: auto attacks up to +25% at your level's rank |
| Power Shot | rank 1 | Enemy | 9 tiles | 2 s | 25 endurance | — | 40 damage |
| Quick Shot | rank 5 | Enemy | 7 tiles | instant | 8 endurance | 5 s | 12 damage |
| Aimed Shot | rank 20 | Enemy | 11 tiles | 3 s | 20 endurance | 10 s | 60 damage |
Survival line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Crippling Shot | rank 1 | Enemy | 7 tiles | instant | 15 endurance | 12 s | 15 damage, slows the target to ×0.6 for 6 s |
| Trap | rank 10 | Enemy | 7 tiles | instant | 15 endurance | 30 s | roots for 4 s (a hit frees) |
Shadow line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Stealth | rank 1 | Self | — | instant | — | — | turns invisible; the same key ends it |
| Ambush | rank 5 | Enemy | 9 tiles | instant | 20 endurance | 30 s | 70 damage |
| Detection | rank 10 | passive | — | — | — | — | passive: sees invisible enemies within 10 tiles |
| Level | 1 | 10 | 25 | 50 | 75 | 100 |
| HP without equipment | 120 | 228 | 408 | 708 | 1,008 | 1,308 |
Monk
Healer, fire mage or master of sleep, depending on specialisation.
- Auto attack: melee, range 1.2 tiles, 12 damage at level 1, one hit every 1.8 s, boosted by Strength. A weapon found replaces these values with its own.
- Resource: 120 mana points. It comes back at 1 per second in combat and 4 per second out of combat.
- Starting weapon: Worn Staff (its name may change with the server). The merchant gives you one again for free if you lost it.
- Specialisation: Light, Fire, Spirit lines. With each level gained, 1.5 × that level in points to spend (see Skills and trainer).
Class spells
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Resurrection | level 5 | Ally | 6 tiles | 5 s | 50% of max mana | 30 s | brings a dead ally back on the spot, if they accept, with 30% of their HP and 10% of their resource |
| Purification | level 10 | Ally | 6 tiles | instant | 20 mana | 20 s | frees an ally from sleep, stun, root and slows |
Light line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Heal | rank 1 | Ally | 6 tiles | 2 s | 25 mana | — | restores 30 HP |
| Quick Heal | rank 5 | Ally | 6 tiles | instant | 20 mana | 6 s | restores 15 HP |
| Heal over Time | rank 10 | Ally | 6 tiles | instant | 25 mana | — | restores 40 HP over 10 s |
| Group Heal | rank 20 | Self | — | 2.5 s | 40 mana | — | restores 20 HP to the group within 8 tiles |
Fire line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Fireball | rank 1 | Enemy | 8 tiles | 2.5 s | 30 mana | — | 65 damage |
| Flame Bolt | rank 5 | Enemy | 8 tiles | instant | 15 mana | 6 s | 30 damage |
| Blaze | rank 20 | Enemy | 8 tiles | 2 s | 35 mana | 10 s | 40 damage to enemies within 2.5 tiles of the target |
Spirit line
| Spell | Unlocked | Target | Range | Cast time | Cost | Cooldown | Effect (lvl 1) |
| Mesmerise | rank 1 | Enemy | 8 tiles | instant | 30 mana | 20 s | puts to sleep for 30 s |
| Area Mesmerise | rank 30 | Enemy | 8 tiles | 2.5 s | 50 mana | 1 min | mesmerises up to 10 enemies within 3 tiles of the target, 20 s (40 s at rank 100) on the target and ×0.5 at the edge; immunity 60 s |
| Level | 1 | 10 | 25 | 50 | 75 | 100 |
| HP without equipment | 150 | 285 | 510 | 885 | 1,260 | 1,635 |
Good to know
- A spell unlocks when its line reaches the rank shown (for class spells, at the level shown). Its power then follows its line's rank: full power when the rank equals the character's level.
- The damage and healing in the tables are those of level 1. They are multiplied by 1 + 0.1 × (level − 1): ×1.9 at level 10, ×5.9 at level 50, ×10.9 at level 100.
- After each spell, a short global cooldown (1 s) applies to all spells.
- A spell with a cast time is interrupted if you take a hit or move. It costs nothing if interrupted.
- The Monk can only heal himself out of combat: in combat, he heals his allies. He counts on his group to last.
- The Archer's Stealth, sleep and the other crowd controls are detailed in Combat.
- More classes will come later.
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