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Items

An item is a base (sword, breastplate, ring…) with a level, a rarity and random affixes (bonuses to attributes, HP or resource). The combinations are practically endless.

Slots

Ten slots: weapon, shield or quiver, head, chest, legs, hands, feet, ring (two slots), cloak. Only the weapon and the shield or quiver show on the character.

Who wears what

ClassArmourWeaponsOff hand
Warriorcloth, leather, mail, platesword, maceshield
Archercloth, leatherbowquiver
Monkcloth, leatherstaff, mace—

Rarities

RarityColourAffixesBase strengthAffix value (share of the cap)
Poorgrey080%—
Commonwhite0 to 1100%11% to 38.5%
Rareblue2 to 3105%11% to 38.5%
Epicpurple4110%24.8% to 38.5%
Legendaryorange4 + a unique effect115%24.8% to 38.5%

"Base strength" applies to a weapon's damage and to an armour piece's armour. The icon's border takes the rarity's colour.

Affixes

An item can't have the same affix twice. Each affix is worth a (random) share of its type's cap at the item's level; epic and legendary items draw from the top of the range. Caps are explained in Attributes.

AffixCap at the item's levelExample: level 50 item, from… to…
Strength1.5 × level+8 to +29
Dexterity1.5 × level+8 to +29
Constitution1.5 × level+8 to +29
Quickness1.5 × level+8 to +29
Intelligence1.5 × level+8 to +29
HP4 × level+22 to +77
Resource (mana or endurance)1 × level+6 to +19
Armour (tenths of a % less damage)0.5 × level+3 to +10

Legendary effects

A legendary item carries one of these effects, drawn at random. They only drop from named monsters.

Weapons

A weapon replaces the damage and pace of the class's auto attack. Starting weapons hit like the class's attack and can't be sold.

WeaponTypeDamage (lvl 1, common rarity)One hit everyClasses
Swordsword81.5 sWarrior
Macemace112 sWarrior, Monk
Bowbow12.52 sArcher
Staffstaff111.9 sMonk

Armour

Each piece brings its share of a full set's protection. The total reduction never goes above that of the heaviest type worn. The shield counts as a heavy piece.

SlotShare of the setclothleathermailplate
Head20%Cloth HoodLeather HelmetMail CoifGreat Helm
Chest30%RobeLeather JerkinHauberkBreastplate
Legs20%Cloth TrousersLeather LeggingsMail LeggingsPlate Greaves
Hands15%Cloth GlovesLeather GlovesMail GauntletsGauntlets
Feet15%SandalsLeather BootsMail BootsSabatons
Full set100%8% less damage15% less damage22% less damage30% less damage

Shield: 15% of a plate set. Rings, the cloak and the quiver have no base: they are only worth their affixes.

Loot

RankItem chancePoorCommonRareEpicLegendary
Normal15%60%32%7%1%0%
Elite60%20%45%28%7%0%
Named100%0%0%60%35%5%

Resale price

The merchant pays the item's level × the rarity's coefficient. A rare level 20 item brings 20 × 5 = 100 coins.

RarityPoorCommonRareEpicLegendary
Coins per item level1251540

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