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Attributes

Five attributes, each with a simple role. Each class has two main ones, highlighted in the interface.

AttributeEffect when equipment brings it to the cap
Strength+50% damage for the attacks and spells that depend on it (melee)
Dexterity+50% damage for shots, and +10% critical hit chance (damage ×1.5)
Constitution+50% maximum HP
Quickness+25% attack speed and spell casting speed
Intelligence+50% spell damage and healing, and +50% maximum mana

Base attributes

All characters start at 10 in everything. A main attribute gains +1 per level, a secondary one +1 every two levels. These values describe the class's profile: the power that comes with level is already counted in HP and damage. What makes you stronger is what equipment adds.

ClassLevelStrengthDexterityConstitutionQuicknessIntelligence
Warrior11010101010
Warrior101910191410
Warrior505910593410
Warrior100109101095910
Archer11010101010
Archer101019141910
Archer501059345910
Archer100101095910910
Monk11010101010
Monk101410191019
Monk503410591059
Monk100591010910109

Caps

Equipment bonuses are capped by level: 1.5 × level for each attribute, 4 × level for HP, 1 × level for the resource.

LevelCap per attributeHP capResource cap
5+7.5+20+5
10+15+40+10
20+30+80+20
50+75+200+50
100+150+400+100

Armour

Armour reduces damage taken. Without armour: 0%. With a full set of your level: cloth 8%, leather 15%, mail 22%, plate 30%. The details per piece are in Items.

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