Attributes
Five attributes, each with a simple role. Each class has two main ones, highlighted in the interface.
| Attribute | Effect when equipment brings it to the cap |
|---|---|
| Strength | +50% damage for the attacks and spells that depend on it (melee) |
| Dexterity | +50% damage for shots, and +10% critical hit chance (damage ×1.5) |
| Constitution | +50% maximum HP |
| Quickness | +25% attack speed and spell casting speed |
| Intelligence | +50% spell damage and healing, and +50% maximum mana |
Base attributes
All characters start at 10 in everything. A main attribute gains +1 per level, a secondary one +1 every two levels. These values describe the class's profile: the power that comes with level is already counted in HP and damage. What makes you stronger is what equipment adds.
| Class | Level | Strength | Dexterity | Constitution | Quickness | Intelligence |
|---|---|---|---|---|---|---|
| Warrior | 1 | 10 | 10 | 10 | 10 | 10 |
| Warrior | 10 | 19 | 10 | 19 | 14 | 10 |
| Warrior | 50 | 59 | 10 | 59 | 34 | 10 |
| Warrior | 100 | 109 | 10 | 109 | 59 | 10 |
| Archer | 1 | 10 | 10 | 10 | 10 | 10 |
| Archer | 10 | 10 | 19 | 14 | 19 | 10 |
| Archer | 50 | 10 | 59 | 34 | 59 | 10 |
| Archer | 100 | 10 | 109 | 59 | 109 | 10 |
| Monk | 1 | 10 | 10 | 10 | 10 | 10 |
| Monk | 10 | 14 | 10 | 19 | 10 | 19 |
| Monk | 50 | 34 | 10 | 59 | 10 | 59 |
| Monk | 100 | 59 | 10 | 109 | 10 | 109 |
Caps
Equipment bonuses are capped by level: 1.5 × level for each attribute, 4 × level for HP, 1 × level for the resource.
| Level | Cap per attribute | HP cap | Resource cap |
|---|---|---|---|
| 5 | +7.5 | +20 | +5 |
| 10 | +15 | +40 | +10 |
| 20 | +30 | +80 | +20 |
| 50 | +75 | +200 | +50 |
| 100 | +150 | +400 | +100 |
- Below the cap, the effect is proportional: at half the cap, you get half the effect.
- The surplus above the cap is lost, and the interface shows it (for example "+8 Strength, 3 of it lost"). The best item is often the one that fills what is missing.
- The cap is the endgame goal: while levelling, you stay far from it, because loot is rare.
Armour
Armour reduces damage taken. Without armour: 0%. With a full set of your level: cloth 8%, leather 15%, mail 22%, plate 30%. The details per piece are in Items.